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- property spriteNum
- global depthFieldSO, depthFieldMaxShades, depthFieldMaxHeight, ddepthFieldBaseAltitude, depthFieldCounter, bullets, gTempTime, gTemp, gSkewOffset1, gSkewOffset2, gSkewOffset3, gSkewOffset4, gSkewOffset5, gOceanSkew, gPlaneHit, gShock, gPlayerLife, gGameTime, gIntro, gPlayerDead, gPlayOnce, gPropellerSpeed, gAnimateLight, gAmmo, gScore, gShipsDestroyed
-
- on beginSprite
- puppetSound(5, "gameoverSound")
- end
-
- on mouseEnter
- sprite(spriteNum).member = "restartOver"
- puppetSound(1, "ButtonOver")
- end
-
- on mouseLeave
- sprite(spriteNum).member = "RestartNorm"
- puppetSound(1, "ButtonOver")
- end
-
- on mouseUp
- puppetSound(2, "reset")
- sprite(119).visible = 0
- sprite(150).visible = 0
- sprite(200).visible = 0
- gScore = 0
- member("score text").text = "score:" && string(gScore)
- gShipsDestroyed = 0
- member("kills text").text = "ships:" && string(gShipsDestroyed)
- gPlayerDead = 0
- sprite(186).right = 485
- gAnimateLight = 0
- gAmmo = 500
- member("ammo text").text = string(gAmmo)
- gPropellerSpeed = 40
- gPlayerDead = 0
- gGameTime = 0
- gPlayerLife = 100
- gPlaneHit = 0
- gShock = 1
- gPlayOnce = 1
- gIntro = 1
- sprite(122).blend = 0
- sprite(123).blend = 0
- sprite(200).blend = 0
- sprite(150).blend = 0
- sprite(119).blend = 0
- repeat with gTemp = 5 to 24
- sprite(gTemp).blend = 0
- end repeat
- repeat with gTemp = 75 to 80
- sprite(gTemp).visible = 0
- end repeat
- puppetSound(6, "engine")
- sound(6).fadeIn(3000)
- puppetSound(7, "wind")
- cursor(member("crossHair"))
- bullets = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- gTempTime = 0
- gSkewOffset1 = float(sprite(50).locH)
- gSkewOffset2 = float(sprite(52).locH)
- gSkewOffset3 = float(sprite(115).locH)
- gOceanSkew = 0.0
- initializeField()
- startTimer()
- go(1)
- end
-